Game complete · Kickstarter in 2027

Asylum Escape

Betray your friends or die trying…

A board game of hidden movement and betrayal. One player releases the Patients. Everyone else hides, sabotages and sneaks through a collapsing island asylum, hoping someone else gets caught first.

3–7Players
30–45Minutes
15+Ages
GAME
COMPLETE
Asylum Escape box art
RECCAM 03 · EAST WING
PARADISE ISLAND ASYLUMTRAILER · 1:28
The story
Dr. Paradise promised rehabilitation. He delivered madness.

When the power fails, the doors to the island asylum swing open, and the experiments inside finally get to play. One player controls the Patients, deranged and unpredictable. Everyone else plays the Victims, sneaking through collapsing rooms, sabotaging each other, and trying not to scream. Draw cards, take risks, and survive nine harrowing turns… or become part of the island's next experiment.

Clever, chaotic, and dripping with mischief. Pick up the box. Play. But be wary. In Asylum Escape, trust is the first thing to die.

Dr. Paradise card
The Patients

They're out. And they're hungry.

Every Patient has their own catching roll, their own starting room, and a twisted ability. On turn three another gets loose. On turn five, a Special Patient. If one of those catches you… good luck.

Rebecca cardSyndell cardSadness cardHappiness cardMarvin cardLaribell cardAmora cardBlind Eddy cardLyndzi cardSusanne card
The Victims

Hide. Lie. Survive.

Each Victim brings a blessing and a curse to the table. Your location stays secret, written down where nobody can see it. Your loyalty is whatever keeps you alive.

Charlotte cardDazzle cardFather Isaiah cardAmelia cardDr. Paradise card

Camo & Sabo cards

Camouflage saves your skin. Sabotage throws someone else to the wolves. Both are in the same deck.

Strange Pills cardMirror Treatment cardGuard Dog cardGolden Chalice cardBarricade cardSacrifice card

Bloodlust cards

When a Patient's turn ends without a kill, the asylum gets angry. Bloodlust cards make sure that doesn't happen twice.

Upgrade cardA Real Friend cardSplit Up cardSunlight?! cardCall of the Haunted cardHow Exciting card
How to play

Nine turns. One asylum. No trust.

Build the asylum

Shuffle the Location cards into a 5×5 grid. One player takes the Patients; everyone else is a Victim and secretly picks a starting room far from danger.

The Patients hunt

Flip the coin: heads, move one room; tails, two. Pass through a hidden Victim's room and they're caught. Roll your catching number and they're dead, and their room collapses.

The Victims scheme

Draw a Camo/Sabo card to build your hand, or a Movement card to run. Move secretly, write down your new room, and sabotage anyone who looks too comfortable.

The final three turns

Any room holding a Patient at the end of a turn is destroyed. The asylum shrinks fast. Whoever is still hiding when the Patients finish turn nine escapes.

The Short Way

Recommended

Nine turns, no more. The final three turns start on turn seven, or sooner if only one Victim is left. Best for multiple playthroughs.

The Long Way

At your own risk

Unlimited turns. Play until only one Victim is left alive, then survive the final three turns. Could take ten minutes, could take an hour and a half.

The rulebook

Learn it in seven minutes

RECCAM 01 · ORIENTATION
HOW TO PLAY7:23
Want to play it?

Playtest Asylum Escape

The game is finished and resting on the shelf until its Kickstarter in 2027, when we can give it the push it deserves. While we work on our other projects, we'd love brave tables to play it and tell us what they think.

Volunteer your table