Asylum Escape
Betray your friends or die trying…
A board game of hidden movement and betrayal. One player releases the Patients. Everyone else hides, sabotages and sneaks through a collapsing island asylum, hoping someone else gets caught first.
COMPLETE
Dr. Paradise promised rehabilitation. He delivered madness.
When the power fails, the doors to the island asylum swing open, and the experiments inside finally get to play. One player controls the Patients, deranged and unpredictable. Everyone else plays the Victims, sneaking through collapsing rooms, sabotaging each other, and trying not to scream. Draw cards, take risks, and survive nine harrowing turns… or become part of the island's next experiment.
Clever, chaotic, and dripping with mischief. Pick up the box. Play. But be wary. In Asylum Escape, trust is the first thing to die.

They're out. And they're hungry.
Every Patient has their own catching roll, their own starting room, and a twisted ability. On turn three another gets loose. On turn five, a Special Patient. If one of those catches you… good luck.
Hide. Lie. Survive.
Each Victim brings a blessing and a curse to the table. Your location stays secret, written down where nobody can see it. Your loyalty is whatever keeps you alive.
Nine turns. One asylum. No trust.
Build the asylum
Shuffle the Location cards into a 5×5 grid. One player takes the Patients; everyone else is a Victim and secretly picks a starting room far from danger.
The Patients hunt
Flip the coin: heads, move one room; tails, two. Pass through a hidden Victim's room and they're caught. Roll your catching number and they're dead, and their room collapses.
The Victims scheme
Draw a Camo/Sabo card to build your hand, or a Movement card to run. Move secretly, write down your new room, and sabotage anyone who looks too comfortable.
The final three turns
Any room holding a Patient at the end of a turn is destroyed. The asylum shrinks fast. Whoever is still hiding when the Patients finish turn nine escapes.
The Short Way
RecommendedNine turns, no more. The final three turns start on turn seven, or sooner if only one Victim is left. Best for multiple playthroughs.
The Long Way
At your own riskUnlimited turns. Play until only one Victim is left alive, then survive the final three turns. Could take ten minutes, could take an hour and a half.
Learn it in seven minutes
Playtest Asylum Escape
The game is finished and resting on the shelf until its Kickstarter in 2027, when we can give it the push it deserves. While we work on our other projects, we'd love brave tables to play it and tell us what they think.
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BLIND EDDY GAMES