Every child in the Nightmare Realm wants to wake up.
But the dream only lets one of them climb closer to morning each night. So when two dreamers meet, they stitch their fears into toys of burlap, buttons and thread, feed them Nightmare Essence, and send them marching up the seams of a giant patchwork quilt.
Each dreamer holds five threads to the waking world. Snip all five and they sink deeper. Keep hold, and you're one seam closer to morning.
The children are lovely. Their monsters are a bit much.
Twenty-five kids. Twenty-five very particular nightmares.
Every dreamer has their own corner of the dream, their own deck of creatures and spells, and a companion sewn from the thing they love and fear most.

Vesper Quill
the Girl Who Kept the Storm
with Gloam
Ollie Ashgrove
the Boy Who Only Wanted a Hug
with Biscuit
Hattie Rook
the Girl Who Stood Guard
with Boomer
Wei Zhang
the Boy Who Trained by Moonlight
with Dumpling
Mimsy Bedlam
the Girl Who Tempted the Madness
with Mesmer
Mateo Salazar
the Boy Who Sailed the Bathtub
with Keelhaul
Hazel Wick
the Girl Who Stirred Too Long
with Needles
Tariq Farouk
the Boy Who Dug Too Deep
with Senet
Delphine Marsh
the Girl Who Ran Away to the Circus
with Sequin
Rufus Barrow
the Boy Who Wouldn't Grow Up
with Geode
Ezra Halloway
the Boy Who Left the Light On
with Custard
Cleverly Rime
the Girl Who Held On
with Marshmallow…and more waiting behind doors you haven't opened yet.

Summon. Stitch. Shove them deeper.
Spend Nightmare Essence to send creatures marching up the seams of a 5×5 quilt. Cast spells, hold the line, and call your companion once a night when everything goes sideways.
- Fast real-time battles that still give you room to think
- Hold any card to read it and the fight slows right down
- A 1× / 2× speed button for seasoned dreamers

Two dreamers are braver than one.
At each realm's Crossroads you team up with another dreamer. Four kids, four companions, one much bigger quilt, and fire meeting frost in the middle.

Ezra's Lamp. Mateo's High Tide. Rufus's Big Bones and Tar Pits.
Every realm ends with a boss who plays by a rule of their own. Learn it, bend it, or sink trying.

Win Sand. Rip open packs. Build your deck.
Earn Sand every time you win, then spend it on each dreamer's booster pack: new creatures, rare signature cards and companions, plus upgrades to make your deck truly yours.

Every dreamer, every creature, every story.
Everything you discover is kept in your Dream Journal: dreamers, creatures, companions, and illustrated stories. And a quilt you sew one patch at a time.
The deeper you go, the stranger it gets.

Light Sleep
The first doors, the first dreamers, and Ezra's Lamp waiting at the end.

Deep Sleep
Where the tide comes in and the toys get a little less friendly.

Dreaming
The strangest corner of sleep, where big bones rattle under the tar.
Screenshots
Coming November 2026
PC on Steam
Every dreamer, every realm, every pack, on your computer.
Coming soon to SteamAndroid on Google Play
Play free, or unlock the full dream once: no ads, unlimited sheep, and double Sand.
Coming soon to Google Play
Something has been sleeping for a very long time.
Sleep tight. Coming November 2026.
Want to playtest before launch? Write to the studio.
Created by Nick Martellacci · Blind Eddy Games LLC · Privacy Policy












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