Light the candle. Lose the ground.
Cursed candle flame lifts pirate ships into the clouds, and every captain who lights one is racing through the Black Spot: a sky tournament run by the House, a huge floating casino.
Each captain has a wish and a grudge. The House pays out the wish to the last ship flying. It always keeps its word, just never the way you expect.

Something lives inside the dice.
Keep the faces you like and take a re-roll on the rest. Every round is a new gamble.
Dice pop open and the creatures inside climb out, ready to take a square on your 3x3 grid.
Your crew fights on its own. Where you put them matters, and whoever is left standing hits the enemy ship.
Help your own crew, in a way only your captain can.
Land on the enemy, in a way they will not enjoy.
An extra die rolls on rounds 3, 6 and 9, and it brings something legendary.
Fifteen captains. Fifteen grudges.
Each one has their own crew, rules, story, voiced opening, ending, ship and costume. No two play alike.

Prince Rowan Powderkeg
The Powder PrinceBombs and powder kegs.
Wants his father's crown back.

Queen Morwenna Vane
The Siren QueenCharm and trickery.
Wants her sweetheart home.

Captain Rootjaw
The Scarecrow KingCrows and scavenging.
Wants his fields back, every last row.

Jarl Freyda Fathomfrost
The Drowned QueenShield walls and frost.
Wants her frozen crew back.

Captain Nix Rattlebolt
The Junk GoblinA wind-up crew built from junk.
Wants to build something that won't fall apart.

Mab Nettlewing
The Music-Box FairyTiny tricksters that shrink things.
Wants her court big again.

Countess Velvetine
The Night CountessCurses and stolen light.
Wants to buy back a single sunrise.

Admiral Silas Fathom
The SalvagerFighting from the wrecks.
Wants everything that falls to be his.

Captain Rummage
The Raccoon PawnbrokerA hoarder who hits harder the bigger his pile.
Wants the jackpot nobody has ever won.

Chief Wren Galeborn
The WindcallerMoves the board.
Wants the wind set free.

Sir Ambrose Lantern
The Gentleman GhostA haunted house at sea.
Wants his memory back.

Captain Ninelives
The Black Cat of LuckA gambler with nine lives.
Wants his lost lives back.

Cinnamon
The DragonlingA hothead whose temper rises.
Wants her Mamma home.

Madame Lacewig
The Spider QueenPatient webs and traps.
Wants her little ones back.

Auntie Sugarbones
The Gingerbread WitchA baker whose sweets heal.
Wants her true story back.
Every candle burns its own color.
Ink-black skies, and one glow for each captain, from a bomb balloon to a flying gingerbread cottage.
The Tinderbox
The Siren's Sigh
The Murder
The Long Wake
The Rattletrap
The Music Box
The Crimson Nocturne
The Gloaming
The Finders Keepers
The Kitestring
The Lantern Rose
The Litterbox
La Fornace
La Telarana
The Gingerbread CottageHundreds of creatures, all of them trouble.
Over 400 animated creatures, from walking powder kegs and lovesick octopuses to haunted grandfather clocks.
No two chests open alike.
Each captain has their own Sea Chest, and every one holds a new die for their crew. Light a fuse, blow a kiss, or knock on a coffin lid and see what comes out.
Open a new die, and meet what lives inside.One voyage. One candle.
Cross map after map of events, mini bosses and Sea Chests, then face a final boss made just for your captain.
Coming next year
The candles are still being lit. In the meantime, our first video game, Dreamstitch, is coming November 2026.
See Dreamstitch
























































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